> For the complete documentation index, see [llms.txt](https://portalsxperience.gitbook.io/portals-x/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://portalsxperience.gitbook.io/portals-x/our-portal-xperiences/call-me-super/design-and-features.md).

# Design And Features

We take a Moderately Unrealistic Animated Approach for Designing Characters and Environmental Details, Our main Design Goal being - Visually Appealing, Cute, and Immersive. In Call Me Super!, Gamers control No one in particular, but are instead like a Godly Presence, Intuition, and Energy, behind the choices of In-Game Characters.&#x20;

We want Our Experience to be Realistic at the Core, taking into account several little details from Character's Personality, Present Feelings / Mood, and Special Situations. We want our players to be at their wit ends.

**"Players can Equip NFTs from DBS for Special Scenes that Takes into account the NFTs SuperPower and Calculates for Success or Failure"**

CMS would Introduce Novel ways of Immersion for our Players, For Instance - Players can Inhabit a Character and Spend CMS Main Token to Make Definite Decisions that Stand regardless of In-Game Characters Moods.

The CMS Main Token (to be Revealed Soon) cannot be bought but can be Earned In-Game **By Staking Artefacts you Unlock In CMS Chapter Series**. Artefacts are Rare NFTs that can be Traded in Marketplaces, in such a case, **Players would lose the Entire Progress Associated with that Artefact.** Lost Chapters can be Restored by Replaying them or By Spending CMS Token to Restore them.
