> For the complete documentation index, see [llms.txt](https://portalsxperience.gitbook.io/portals-x/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://portalsxperience.gitbook.io/portals-x/our-portal-xperiences/call-me-super/reward-system-cms.md).

# Reward System CMS

At the end of Episodes of each Chapter, Players Score a Success Rate, which is calculated according to the choices they made, and They are rewarded with $PORTX, PortalsX Main Token. Replaying the Same Episodes can only Earn you REALM and Not PORTX.

### Economic Elements

* Unlock New Episodes with $PORTX if the Previous Episode Succes Rate is less than 80%
* **Artefacts have Rarities** - According to How Perfect a Set of Choices Made Was; Artefacts could be Discovered as **Common, Rare, Epic, Mystic, and Legendary**. Higher Rarities of Artefacts would Produce Higher Emissions of $REALM when Staked.
* Players can Opt to NOT Influence Game Characters to Gain The CMS Main Token Instead
* We Employ an Economic Cycle where - An Amount of $PORTX is Stored in a Vault and is Used for Rewarding Players. **A Co-Efficient of How Much Reward is Paid out to Players Over How much PortalsX in from Chapters Unlocking is Calculated**. When there are More People Earning Higher Rewards than Unlocking Chapters, reward Decreases, Likewise, When Accounts Actively Playing Decreases, Earnings Per Player Increases.
