Reward System CMS
At the end of Episodes of each Chapter, Players Score a Success Rate, which is calculated according to the choices they made, and They are rewarded with $PORTX, PortalsX Main Token. Replaying the Same Episodes can only Earn you REALM and Not PORTX.
Economic Elements
Unlock New Episodes with $PORTX if the Previous Episode Succes Rate is less than 80%
Artefacts have Rarities - According to How Perfect a Set of Choices Made Was; Artefacts could be Discovered as Common, Rare, Epic, Mystic, and Legendary. Higher Rarities of Artefacts would Produce Higher Emissions of $REALM when Staked.
Players can Opt to NOT Influence Game Characters to Gain The CMS Main Token Instead
We Employ an Economic Cycle where - An Amount of $PORTX is Stored in a Vault and is Used for Rewarding Players. A Co-Efficient of How Much Reward is Paid out to Players Over How much PortalsX in from Chapters Unlocking is Calculated. When there are More People Earning Higher Rewards than Unlocking Chapters, reward Decreases, Likewise, When Accounts Actively Playing Decreases, Earnings Per Player Increases.
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